top of page

Water Treatment- Unreal Tournament (Block Out Only)

CTF_Factory_Image1_edited
HighresScreenshot00053_edited
HighresScreenshot00054_edited

Team Deathmatch and Capture the Flag (4 vs 4)

Unreal Tournament

 

Water Treatment was created in a very short amount of time. I was given a couple weeks to come up with a new level. I figured the best option was to create a map that could easily be played for Team Deathmatch while attempting to think about how the map would function for Capture the Flag. The main goal was to simply create a Whitebox map that would be ready for aesthetics passes. 

 

 

Development Time: 2 weeks (2017

Unfortunately this map was lost due to computer failure

Development Choices

Something that you can notice in the gameplay footage and in these pictures is that I wanted to give player as many route options as possible without it feeling overwhelming. 

I wanted to make sure that a player would have the ability to change sides of the map quickly if they felt out of the action as well as serving as escape routes if they were in trouble. 

Something that is only noticeable in the gameplay footage is that I purposefully made half of the map dark with white lighting. The lighting was placed in a fashion to draw players towards each other. The lights also increase in numbers when they intersected flow paths. I wanted the players to follow the light subconsciously which would lead them straight into the action.  

Gameplay Video

bottom of page