Ruins is a map that was created within a 2 month time period. The map is designed with the idea of allowing players to switch lanes quickly while staying near the action.
Station is a Team Deathmatch map that is being created as an artifact for my thesis. The focus is on designing Points of Contention for Team Deathmatch.
Factory was created to focus on map flow and lane design to facilitate fast gameplay for both Team Deathmatch and Capture the Flag. This map follows a more traditional 3 lane design and was intended created to be Whitebox only.