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Ruins is a map that was created within a 2 month time period. The map is designed with the idea of allowing players to switch lanes quickly while staying near the action. 
Dev Time: 2.5 months
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Station is a Team Deathmatch map that is being created as an artifact for my thesis. The focus is on designing Points of Contention for Team Deathmatch.  
Dev Time: Dec 17' - May 18'
Factory was created to focus on map flow and lane design to facilitate fast gameplay for both Team Deathmatch and Capture the Flag. This map follows a more traditional 3 lane design and was intended created to be Whitebox only. 
Dev Time: 2 weeks
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